i hope ts works

This commit is contained in:
2026-06-20 10:48:55 -06:00
parent 6ff9194e29
commit ce7d747ab5
477 changed files with 26547 additions and 5 deletions
Submodule ConsoleFaces deleted from c921e02cc7
+13
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# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/contentModel.xml
/modules.xml
/.idea.ConsoleFaces.iml
/projectSettingsUpdater.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>
+6
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>
+16
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@@ -0,0 +1,16 @@
Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConsoleFaces", "ConsoleFaces\ConsoleFaces.csproj", "{6B0A2210-47CB-4A85-A231-B5237F4AB440}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6B0A2210-47CB-4A85-A231-B5237F4AB440}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6B0A2210-47CB-4A85-A231-B5237F4AB440}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6B0A2210-47CB-4A85-A231-B5237F4AB440}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6B0A2210-47CB-4A85-A231-B5237F4AB440}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal
+390
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@@ -0,0 +1,390 @@
*-v.zip
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
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!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
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# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
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# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
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# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
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Backup*/
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*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
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FakesAssemblies/
# GhostDoc plugin setting file
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node_modules/
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_Pvt_Extensions
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paket-files/
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.fake/
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__pycache__/
*.pyc
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*.tss
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healthchecksdb
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MigrationBackup/
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.idea/
*.sln.iml
@@ -0,0 +1,288 @@
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<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
</PropertyGroup>
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@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8" ?>
<Project>
<PropertyGroup>
<GamePath>C:\Program Files (x86)\Steam\steamapps\common\Gorilla Tag</GamePath>
<GameAssemblyPath>$(GamePath)\Gorilla Tag_Data\Managed</GameAssemblyPath>
<BepInExAssemblyPath>$(GamePath)\BepInEx\core</BepInExAssemblyPath>
<PluginsPath>$(GamePath)\BepInEx\plugins</PluginsPath>
</PropertyGroup>
<PropertyGroup Condition="'$(CI)'=='TRUE'">
<GameAssemblyPath>.\Libs</GameAssemblyPath>
<BepInExAssemblyPath>.\Libs</BepInExAssemblyPath>
<PluginsPath>.\Libs</PluginsPath>
<WarningLevel>0</WarningLevel>
</PropertyGroup>
</Project>
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Project>
<Target Name="CopyToPlugins" AfterTargets="Build" Condition="'$(CI)'!='TRUE'">
<Copy SourceFiles="$(TargetPath)" DestinationFiles="$(PluginsPath)\$(ProjectName)\$(TargetFileName)" />
<Message Text="Copied to Plugins" Importance="high"/>
</Target>
</Project>
@@ -0,0 +1,41 @@
using System;
using System.Reflection;
using HarmonyLib;
namespace ConsoleFaces
{
/// <summary>
/// This class handles applying harmony patches to the game.
/// You should not need to modify this class.
/// </summary>
public class HarmonyPatches
{
private static Harmony instance;
public static bool IsPatched { get; private set; }
public const string InstanceId = PluginInfo.GUID;
internal static void ApplyHarmonyPatches()
{
if (!IsPatched)
{
if (instance == null)
{
instance = new Harmony(InstanceId);
}
instance.PatchAll(Assembly.GetExecutingAssembly());
IsPatched = true;
}
}
internal static void RemoveHarmonyPatches()
{
if (instance != null && IsPatched)
{
instance.UnpatchSelf();
IsPatched = false;
}
}
}
}
@@ -0,0 +1,9 @@
# Needs to be at least that version, or mmm can't read the archive
#Requires -Modules @{ ModuleName="Microsoft.PowerShell.Archive"; ModuleVersion="1.2.3" }
$MyInvocation.MyCommand.Path | Split-Path | Push-Location # Run from this script's directory
$Name = (ls *.csproj).BaseName
dotnet build -c Release
mkdir BepInEx\plugins\$Name
cp bin\Release\netstandard2.0\$Name.dll BepInEx\plugins\$Name\
Compress-Archive .\BepInEx\ $Name-v
rmdir .\BepInEx\ -Recurse
+35
View File
@@ -0,0 +1,35 @@
using System;
using System.Collections;
using System.IO;
using BepInEx;
using BepInEx.Configuration;
using UnityEngine;
namespace ConsoleFaces
{
[BepInPlugin(PluginInfo.GUID, PluginInfo.Name, PluginInfo.Version)]
public class Plugin : BaseUnityPlugin
{
private void Init()
{
CosmeticsV2Spawner_Dirty.OnPostInstantiateAllPrefabs += (() =>
{
Debug.Log(consolefaces.Value);
});
}
private void Awake()
{
consolefaces =
ConsoleFaces.Bind("ConsoleFaces", "ConsoleFaces", ":3", "What the mod sends into the console");
}
private void Start()
{
GorillaTagger.OnPlayerSpawned(Init);
}
private ConfigFile ConsoleFaces = new ConfigFile(Path.Combine(Paths.ConfigPath, "axo.ConsoleFaces.cfg"), true);
private ConfigEntry<string> consolefaces;
}
}
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namespace ConsoleFaces
{
/// <summary>
/// This class is used to provide information about your mod to BepInEx.
/// </summary>
class PluginInfo
{
public const string GUID = "com.axo.gorillatag.consolefaces";
public const string Name = "ConsoleFaces";
public const string Version = "1.0.0";
}
}
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# CONSOLE FACES
## A simple mod that puts a face(or word if you're weird) of your choice into console 🤯🙀
### (You can change the face in the config file)
Yah, that's really it. Thank you to Ariel for helping me make basically the whole entire mod 😭
If you have any issues, feel free to message @moddedaxo on Discord, Ill be more than happy to help!
Also, fuck you to everyone who was a dick to me for no fucking reason. Maybe understand that this is a test mod and be nice isntead of throwing insults. Stop acting like a child.