Files
2026-06-20 10:48:55 -06:00

290 lines
15 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>Latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(BepInExAssemblyPath)\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(GameAssemblyPath)\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(GameAssemblyPath)\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="BakeryRuntimeAssembly">
<HintPath>$(GameAssemblyPath)\BakeryRuntimeAssembly.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(BepInExAssemblyPath)\BepInEx.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Harmony">
<HintPath>$(BepInExAssemblyPath)\BepInEx.Harmony.dll</HintPath>
</Reference>
<Reference Include="Cinemachine">
<HintPath>$(GameAssemblyPath)\Cinemachine.dll</HintPath>
</Reference>
<Reference Include="clipper_library">
<HintPath>$(GameAssemblyPath)\clipper_library.dll</HintPath>
</Reference>
<Reference Include="Mono.Security">
<HintPath>$(GameAssemblyPath)\Mono.Security.dll</HintPath>
</Reference>
<Reference Include="Oculus.Platform">
<HintPath>$(GameAssemblyPath)\Oculus.Platform.dll</HintPath>
</Reference>
<Reference Include="Oculus.VR">
<HintPath>$(GameAssemblyPath)\Oculus.VR.dll</HintPath>
</Reference>
<Reference Include="Photon3Unity3D">
<HintPath>$(GameAssemblyPath)\Photon3Unity3D.dll</HintPath>
</Reference>
<Reference Include="PhotonRealtime">
<HintPath>$(GameAssemblyPath)\PhotonRealtime.dll</HintPath>
</Reference>
<Reference Include="PhotonUnityNetworking">
<HintPath>$(GameAssemblyPath)\PhotonUnityNetworking.dll</HintPath>
</Reference>
<Reference Include="PhotonUnityNetworking.Utilities">
<HintPath>$(GameAssemblyPath)\PhotonUnityNetworking.Utilities.dll</HintPath>
</Reference>
<Reference Include="PhotonVoice">
<HintPath>$(GameAssemblyPath)\PhotonVoice.dll</HintPath>
</Reference>
<Reference Include="PhotonVoice.API">
<HintPath>$(GameAssemblyPath)\PhotonVoice.API.dll</HintPath>
</Reference>
<Reference Include="PhotonVoice.PUN">
<HintPath>$(GameAssemblyPath)\PhotonVoice.PUN.dll</HintPath>
</Reference>
<Reference Include="PlayFab">
<HintPath>$(GameAssemblyPath)\PlayFab.dll</HintPath>
</Reference>
<Reference Include="System.EnterpriseServices">
<HintPath>$(GameAssemblyPath)\System.EnterpriseServices.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Internals">
<HintPath>$(GameAssemblyPath)\System.ServiceModel.Internals.dll</HintPath>
</Reference>
<Reference Include="Unity.Animation.Rigging">
<HintPath>$(GameAssemblyPath)\Unity.Animation.Rigging.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst">
<HintPath>$(GameAssemblyPath)\Unity.Burst.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Unsafe">
<HintPath>$(GameAssemblyPath)\Unity.Burst.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>$(GameAssemblyPath)\Unity.InputSystem.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics">
<HintPath>$(GameAssemblyPath)\Unity.Mathematics.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline">
<HintPath>$(GameAssemblyPath)\Unity.Timeline.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics">
<HintPath>$(GameAssemblyPath)\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="Unity.XR.Interaction.Toolkit">
<HintPath>$(GameAssemblyPath)\Unity.XR.Interaction.Toolkit.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GameAssemblyPath)\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpatialTracking">
<HintPath>$(GameAssemblyPath)\UnityEngine.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(GameAssemblyPath)\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XR.LegacyInputHelpers">
<HintPath>$(GameAssemblyPath)\UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="websocket-sharp">
<HintPath>$(GameAssemblyPath)\websocket-sharp.dll</HintPath>
</Reference>
</ItemGroup>
</Project>